Stories of Grief

Arise: A Simple Story screenshot of the game's main character, sitting beneath a birch tree in a forest in the Autumn.

Arise: A Simple Story

Piccolo Studio

Embark on an emotional journey of losing the love of one's life in the critically acclaimed Arise: A simple story. The game revolves around a heartfelt narrative that explores themes of love, loss, and memories. Players take on the role of an elderly man who embarks on a surreal and emotional journey through various stages of his life. The game is presented in a beautiful and stylized art style, with a focus on visually stunning landscapes and a dynamic day-night cycle.

The central gameplay mechanic in Arise: A Simple Story is time manipulation. The player has the ability to manipulate time, rewinding and fast-forwarding it, which is used to solve puzzles and progress through the levels. Time manipulation allows the player to alter the environment, influence the story, and navigate challenging obstacles by reversing and forwarding time to change the surroundings and events.

Throughout the game, you'll encounter various puzzles and platforming challenges, all of which are tied to the story's emotional elements. As you traverse through the memories of the protagonist's life, you'll experience the joy and sadness that shaped his existence. The game unfolds as a series of visually distinct and thematically connected chapters, each representing a different moment or memory from the character's past.

View game on Arise: A Simple Story website

Illustrated closeup of woman with blue hair looking down.

Gris

Nomada Studio

In Gris, you play as a hopeful young girl lost in her own world and dealing with a painful experience. As you accompany her on her journey, you will see Gris grow emotionally and see her world in a different way. Gris gains new abilities as she progresses which are manifested through her dress.

In this game, players do not experience danger, frustration, or death. They explore a meticulous designed world full of puzzles, platforming sequences, and optional skill-based challenges. Gris is full of delicate art, detailed animation, and an elegant score which makes it more of a work of art than a game.

View game on Nomada Studio website

Illustrated couple at their wedding the words 'about this game' in the foreground.

Before I Forget

3-Fold Games

Before I Forget puts players in the shoes of a character named Sunita, an astronaut suffering from dementia. Sunita returns to her home, and as the player explores her house and the surrounding environment, they experience the world through her eyes and fragmented memories. The player gradually uncovers the story of Sunita's life, her relationships, and the struggles she faces as her memories blur and fade.

The game's narrative is a poignant and thought-provoking exploration of dementia and its impact on the individual suffering from the condition, as well as their loved ones. Players are encouraged to piece together Sunita's life story by interacting with objects, reading notes, and listening to audio logs, all of which contribute to a deeper understanding of her past and present.

Before I Forget is praised for its immersive storytelling and its ability to provide players with a powerful, empathetic experience that raises awareness about the challenges and emotions associated with dementia. The game's minimalist art style and audio design contribute to the overall atmosphere, emphasizing the emotional weight of the narrative.

View game on Steam website

Digital graphic of female soldier with pink hair

Gone Home

The Fullbright Company

Gone Home is set in the mid-1990s and tells the story of Kaitlin Greenbriar, who returns home after a year of traveling in Europe to find her family's house empty. Players take on the role of Kaitlin and explore the large, detailed family home to uncover the mysteries behind her family's disappearance.

Gone Home is known for its emphasis on environmental storytelling. As players explore the house, they discover letters, notes, diaries, and other objects that provide insights into the lives and relationships of the family members. The game encourages players to piece together the narrative by examining the details of the environment and uncovering the story bit by bit.

The game's narrative touches on themes of family, love, identity, and coming of age. Without spoiling too much, it delves into the personal experiences and secrets of Kaitlin's family members, creating a deep and emotionally resonant narrative.

One of the key features of Gone Home is its immersive and realistic atmosphere. The house is meticulously designed, and the game's audio and lighting design contribute to a sense of unease and tension, enhancing the experience. As players explore the house, they'll encounter a mix of suspense and nostalgia, creating a unique and immersive atmosphere.

View game on Epic Games website

Illustration of two young women surrounded by a swirl of birds and butterflies

Life is Strange centers around a high school senior named Max Caulfield, who discovers she has the ability to rewind time. After witnessing a traumatic event, Max realizes her newfound powers and uses them to manipulate events in the small, fictional town of Arcadia Bay. As Max navigates the challenges of high school life, she rekindles her friendship with Chloe Price, who has her own set of problems and secrets.

The gameplay in Life is Strange focuses on making choices that significantly impact the narrative and characters. Max's ability to rewind time allows players to explore various dialogue options, observe different outcomes, and make moral and ethical decisions. These choices can lead to branching storylines and multiple possible endings.

The narrative touches on various themes, including friendship, bullying, identity, family, and the consequences of one's actions. The game presents a coming-of-age story with complex, well-developed characters and a story that deals with real-world issues in a relatable way.

The distinctive hand-painted art style and the game's original soundtrack contribute to the emotional depth of the experience, creating a strong sense of atmosphere and immersion.

View game on Life Is Strange website

Closeup of boys face with text: Hellblade Senua's Sacrifice

In this game, players take on the role of Senua, a warrior on a quest to save her lover’s soul from a goddess named Hela that oversees the realm of the dead. To get to Hela, she must overcome external roadblocks along the way while also warring with herself.

Throughout your journey, you witness Senua’s struggles with psychosis, which are often depicted through delusions and hallucinations. While the horror genre has a history of framing mental illness in an insensitive light, the game’s creator made sure to involve members of the mental health community in his planning process to ensure the game wouldn’t further contribute to the stigma around severe and persistant mental illness. While Hellblade received rave reviews from the gaming community, it looks like the feedback from the disability community is a bit more mixed.

Available for checkout here

Illustration of a boat beneath an oval bridge with foral patterns in the fore and backgrounds

Spiritfarer

Thunder Lotus Games

In this unique and emotionally driven adventure, players assume the role of Stella, a Spiritfarer, a guide for spirits on their journey to the afterlife. Set in a beautifully hand-drawn and cozy world, the game masterfully combines exploration, management, and meaningful storytelling.

As Stella, players will explore a vast, mystical world filled with diverse islands, each with its own unique characters and stories to discover. The game's art style is a breathtaking blend of hand-drawn animations and ethereal landscapes, creating a captivating and whimsical atmosphere.

The core gameplay mechanics revolve around nurturing and caring for the spirits under your care. You'll befriend and support these spirits, learning about their pasts, dreams, and regrets as you sail through the mystical seas. This management aspect includes building and customizing your boat, growing crops, and crafting items to make your passengers' final journey as comfortable and fulfilling as possible.

One of the most striking elements of Spiritfarer is its deep and emotionally charged narrative. The game delves into themes of life, death, friendship, and letting go. Each spirit has its own unique story and personality, creating opportunities for players to form meaningful connections with the characters and experience a wide range of emotions.

View game on Thunder Lotus website

Illustration of a boy pointing from a mountain ridge at a wooden structure

Brothers A Tale of Two Sons

Developer: Starbreeze Studios

The story of "Brothers" revolves around two siblings, Naia and Naiee, who embark on a perilous journey to find a cure for their ailing father. What sets this game apart is its control scheme, where players simultaneously control both brothers, with one stick or controller for each character. This mechanic adds a distinctive layer of gameplay and puzzle-solving as players navigate the brothers through a richly detailed and fantastical world, encountering various challenges and characters along the way.

The game's world is beautifully designed and evokes a sense of wonder, with lush landscapes, mysterious environments, and a wide range of mythical creatures. The art style is both visually captivating and immersive.

The narrative is conveyed without the use of any spoken language, relying on the brothers' interactions and the visual storytelling. The lack of dialogue emphasizes the universal nature of the story and underscores the emotional connection between the two siblings and the challenges they face. The game explores themes of family, friendship, loss, and the enduring bond between brothers.

View game on Thunder Lotus website