Virtual Space to Enhance Mental Health

On view July 7, 2022 through today

This exhibition features the work of students who participated in the (GD 400) Virtual Reality (VR) and Mental Health course at the NC State College of Design.

  • Illustration of a semi-opaque tent surrounded by purple fog
    Image credit: Anna Lawrence, Meditation Scape (game still), 2022
  • Illustration of mountains and a semi-opaque tent at dusk
    Image credit: Anna Lawrence, Meditation Scape (game still), 2022
  • Illustration of a semi-opaque tent in the woods at night lit from within
    Image credit: Anna Lawrence, Meditation Scape (game still), 2022

About This Exhibit

This exhibition features the work of students who participated in the (GD 400) Virtual Reality (VR) and Mental Health course at the NC State College of Design. Forward-thinking mental health research emphasizes VR as a facilitative medium for evidence-based and cost-effective psychological treatments for a range of disorders.

In discovering this recently emerging potential, students looked at the three affordances of Virtual Reality: (1) immersion, (2) presence, and (3) ego-centric frame of reference, then examined how formal and visual aspects of VR environments should behave. In the end they created immediately available life-sized environments to improve mild stress and general anxiety for their specific user groups.

When

July 7, 2022 through today

Where

iPearl Innovation Studio, D. H. Hill Jr. Library

Admission

Free and open to the public.

Contributors

  • Staff profile photo
    Anna Lawrence
  • Staff profile photo
    Tucker Baumgartner
  • Staff profile photo
    Joel Weiss
  • Staff profile photo
    Jalen Harvey
  • Staff profile photo
    Michael Reed